Application NVIDIA mentalray 3.14 standalone for Maya 2016



A way to uninstall NVIDIA mentalray 3.14 standalone for Maya 2016 from your system

You can find on this page details on how to remove NVIDIA mentalray 3.14 standalone for Maya 2016 for Windows. The Windows version was created by NVIDIA Corporation. More information on NVIDIA Corporation can be seen here. Usually the NVIDIA mentalray 3.14 standalone for Maya 2016 program is installed in the C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016 directory, depending on the user's option during setup. C:\WINDOWS\SysWOW64\RunDll32.EXE is the full command line if you want to remove NVIDIA mentalray 3.14 standalone for Maya 2016. nvidia.exe is the programs's main file and it takes approximately 2.26 MB (2368512 bytes) on disk.

NVIDIA mentalray 3.14 standalone for Maya 2016 contains of the executables below. They take 84.94 MB (89061240 bytes) on disk.



  • vcredist_x64.exe (6.85 MB)
  • dsm_copy.exe (6.72 MB)
  • fg_copy.exe (4.82 MB)
  • imf_comp.exe (6.72 MB)
  • imf_copy.exe (6.79 MB)
  • imf_diff.exe (6.73 MB)
  • imf_disp.exe (13.88 MB)
  • imf_info.exe (6.73 MB)
  • mkmishader.exe (2.98 MB)
  • ray.exe (20.20 MB)
  • rayd.exe (127.71 KB)
  • rayserver.exe (133.21 KB)
  • nvidia.exe (2.26 MB)
...click to view all...

The information on this page is only about version 1.11 of NVIDIA mentalray 3.14 standalone for Maya 2016. Click on the links below for other NVIDIA mentalray 3.14 standalone for Maya 2016 versions:


When you're planning to uninstall NVIDIA mentalray 3.14 standalone for Maya 2016 you should check if the following data is left behind on your PC.

Directories that were found:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016

The files below remain on your disk by NVIDIA mentalray 3.14 standalone for Maya 2016's application uninstaller when you removed it:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\collect_maya_libraries.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\dsm_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\fg_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\gi_next_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\gpu_ao_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\gpu_hair_dsmap_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_comp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_diff.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_disp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_info.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\libmdl.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\mkmishader.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\optix_prime.1.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\ray.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\rayd.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\rayrc
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\raysat.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\rayserver.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\geoshader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mi_shader_if.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mi_version.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mi_version_gen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mia_material_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mia_tonemap_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_bsdf.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_framebuffer.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_importance.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_lightlist.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_map.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_mipremap.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_output.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_sds34.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\lib\shader.lib
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\base.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseblinn.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basecheck.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basecolor.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basecooktorr.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basedielec.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseenviron.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basegeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseglossy.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basehair.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseior.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselambert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselens.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselight.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselightmap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basemap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basemux.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseocc.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basephong.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basephotbas.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basepolka.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseraymarch.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basereflect.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baserefract.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseshadow.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetexgen.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetexgeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetexlook.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetrans.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseturb.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetwoside.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basevolume.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseward.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basewardderi.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basewave.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\build.linux-x86-64-gcc4.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\build.macosx-x86-64-clang.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\build.nt-x86-64-vc12.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\build.linux-x86-64-gcc4.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\build.macosx-x86-64-clang.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\build.nt-x86-64-vc12.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\contour.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\contourshade.c
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\mi_contourshade.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\outimgshade.c
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\outpsshade.c
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-contourshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\build.linux-x86-64-gcc4.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\build.macosx-x86-64-clang.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\build.nt-x86-64-vc12.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\dgsshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\dgsshade.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\dgsutil.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\dgsutil.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\dielecshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\dielecshade.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-physicsshaders\partishade.cpp

Registry that is not removed:
  • HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_mentalray-standalone-for-2016-nt-x86-64-vc11-3.14




A way to remove NVIDIA mentalray 3.14 standalone for Maya 2016 from your PC with the help of Advanced Uninstaller PRO

NVIDIA mentalray 3.14 standalone for Maya 2016 is a program by the software company NVIDIA Corporation. Some people choose to erase this application. This can be hard because performing this by hand takes some knowledge regarding removing Windows programs manually. The best SIMPLE approach to erase NVIDIA mentalray 3.14 standalone for Maya 2016 is to use Advanced Uninstaller PRO. Here are some detailed instructions about how to do this:

1. If you don't have Advanced Uninstaller PRO already installed on your Windows PC, add it. This is good because Advanced Uninstaller PRO is one of the best uninstaller and general utility to optimize your Windows computer.

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2. Start Advanced Uninstaller PRO. It's recommended to take some time to get familiar with Advanced Uninstaller PRO's interface and number of tools available. Advanced Uninstaller PRO is a very useful package of utilities.

3. Press the General Tools button
Go to General Tools


4. Press the Uninstall Programs tool
Go to Uninstall Programs


5. All the programs existing on the computer will appear

6. Scroll the list of programs until you locate NVIDIA mentalray 3.14 standalone for Maya 2016 or simply click the Search field and type in "NVIDIA mentalray 3.14 standalone for Maya 2016". The NVIDIA mentalray 3.14 standalone for Maya 2016 application will be found very quickly. Notice that when you select NVIDIA mentalray 3.14 standalone for Maya 2016 in the list of programs, some data about the application is made available to you:


  • Star rating (in the left lower corner). This tells you the opinion other users have about NVIDIA mentalray 3.14 standalone for Maya 2016, from "Highly recommended" to "Very dangerous".
  • Reviews by other users - Press the Read reviews button.
  • Technical information about the program you wish to uninstall, by clicking on the Properties button.
7. Press the Uninstall button. A window asking you to confirm will come up. Confirm the removal by clicking Uninstall. Advanced Uninstaller PRO will uninstall NVIDIA mentalray 3.14 standalone for Maya 2016.
Uninstall NVIDIA mentalray 3.14 standalone for Maya 2016


8. After uninstalling NVIDIA mentalray 3.14 standalone for Maya 2016, Advanced Uninstaller PRO will ask you to run a cleanup. Press Next to proceed with the cleanup. All the items that belong NVIDIA mentalray 3.14 standalone for Maya 2016 that have been left behind will be found and you will be able to delete them. By uninstalling NVIDIA mentalray 3.14 standalone for Maya 2016 using Advanced Uninstaller PRO, you are assured that no Windows registry entries, files or directories are left behind on your PC.

Your Windows computer will remain clean, speedy and ready to serve you properly.

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Disclaimer

The text above is not a recommendation to remove NVIDIA mentalray 3.14 standalone for Maya 2016 by NVIDIA Corporation from your computer, nor are we saying that NVIDIA mentalray 3.14 standalone for Maya 2016 by NVIDIA Corporation is not a good application. This page only contains detailed instructions on how to remove NVIDIA mentalray 3.14 standalone for Maya 2016 in case you decide this is what you want to do. The information above contains registry and disk entries that our application Advanced Uninstaller PRO discovered and classified as "leftovers" on other users' computers.

2018-02-10 / Written by Andreea Kartman for Advanced Uninstaller PRO

follow @DeeaKartman
Last update on: 2018-02-10 04:43:27.150