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Application NVIDIA mentalray 3.14 standalone for Maya 2016





A way to uninstall NVIDIA mentalray 3.14 standalone for Maya 2016 from your system

NVIDIA mentalray 3.14 standalone for Maya 2016 is a software application. This page is comprised of details on how to remove it from your PC. It is written by NVIDIA Corporation. Take a look here where you can find out more on NVIDIA Corporation. Usually the NVIDIA mentalray 3.14 standalone for Maya 2016 program is placed in the C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016 directory, depending on the user's option during setup. The full uninstall command line for NVIDIA mentalray 3.14 standalone for Maya 2016 is C:\WINDOWS\SysWOW64\RunDll32.EXE. nvidia.exe is the NVIDIA mentalray 3.14 standalone for Maya 2016's main executable file and it takes around 2.26 MB (2368512 bytes) on disk.

NVIDIA mentalray 3.14 standalone for Maya 2016 contains of the executables below. They occupy 173.01 MB (181417904 bytes) on disk.




  • ray.exe (20.21 MB)
  • vcredist_x64.exe (6.85 MB)
  • dsm_copy.exe (6.73 MB)
  • fg_copy.exe (4.83 MB)
  • imf_comp.exe (6.72 MB)
  • imf_copy.exe (6.80 MB)
  • imf_diff.exe (6.73 MB)
  • imf_disp.exe (13.89 MB)
  • imf_info.exe (6.73 MB)
  • mkmishader.exe (2.99 MB)
  • ray.exe (20.21 MB)
  • rayd.exe (128.21 KB)
  • lmadmin-x64_n6-11_14_0_1.exe (67.93 MB)
  • nvidia.exe (2.26 MB)
...click to view all...

The information on this page is only about version 1.23.14.5.1 of NVIDIA mentalray 3.14 standalone for Maya 2016. For more NVIDIA mentalray 3.14 standalone for Maya 2016 versions please click below:


Many files, folders and Windows registry entries can not be deleted when you remove NVIDIA mentalray 3.14 standalone for Maya 2016 from your computer.

Folders that were left behind:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016

Check for and remove the following files from your disk when you uninstall NVIDIA mentalray 3.14 standalone for Maya 2016:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\collect_maya_libraries.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\dsm_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\fg_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\gi_next_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\gpu_ao_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\gpu_hair_dsmap_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_comp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_diff.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_disp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\imf_info.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\libmdl.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\mkmishader.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\optix_prime.1.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\ray.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\rayd.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\rayrc
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\bin\raysat.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskColor.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskColorOperationShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskColorTransform.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskComponent.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskConstants.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskDoxygen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskExport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskFrameBufferState.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskMayaState.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskMIDataPtr.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskMIWrapper.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskNoise.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskPassShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskRamp.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskRenderPassTypes.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskRenderPassUtilities.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskScatter.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskShaderSDKNamespaceBegin.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskShaderSDKNamespaceEnd.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskTraversal.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskUtilities.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\adskVector.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\geoshader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mayaapi.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mi_shader_if.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mi_version.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mi_version_gen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mia_material_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\mia_tonemap_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_bsdf.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_framebuffer.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_importance.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_lightlist.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_map.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_mipremap.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_output.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\include\shader_sds34.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\lib\shader.lib
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\abcshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-alembicshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\base.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseblinn.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basecheck.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basecolor.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basecooktorr.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basedielec.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseenviron.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basegeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseglossy.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basehair.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseior.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselambert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselens.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselight.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baselightmap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basemap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basemux.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseocc.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basephong.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basephotbas.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basepolka.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseraymarch.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basereflect.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baserefract.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseshadow.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetexgen.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetexgeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetexlook.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetrans.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseturb.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basetwoside.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basevolume.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\baseward.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basewardderi.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016\devkit\shaders\public-baseshaders\basewave.cpp

Use regedit.exe to manually remove from the Windows Registry the data below:
  • HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_mentalray-standalone-for-2016-nt-x86-64-vc11-3.14
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 for Maya 2018
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2018


A way to erase NVIDIA mentalray 3.14 standalone for Maya 2016 from your computer with Advanced Uninstaller PRO

NVIDIA mentalray 3.14 standalone for Maya 2016 is a program released by NVIDIA Corporation. Some people decide to uninstall this program. This can be easier said than done because performing this by hand requires some knowledge regarding Windows program uninstallation. One of the best EASY way to uninstall NVIDIA mentalray 3.14 standalone for Maya 2016 is to use Advanced Uninstaller PRO. Here are some detailed instructions about how to do this:





1. If you don't have Advanced Uninstaller PRO on your system, add it. This is good because Advanced Uninstaller PRO is a very efficient uninstaller and general utility to clean your PC.

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  • visit Download Link
  • download the program by clicking on the DOWNLOAD NOW button
  • set up Advanced Uninstaller PRO
2. Start Advanced Uninstaller PRO. It's recommended to take your time to admire Advanced Uninstaller PRO's interface and number of tools available. Advanced Uninstaller PRO is a very good system utility.

3. Press the General Tools category
Go to General Tools


4. Activate the Uninstall Programs button
Go to Uninstall Programs


5. All the programs installed on your PC will appear

6. Scroll the list of programs until you locate NVIDIA mentalray 3.14 standalone for Maya 2016 or simply click the Search feature and type in "NVIDIA mentalray 3.14 standalone for Maya 2016". The NVIDIA mentalray 3.14 standalone for Maya 2016 application will be found very quickly. After you select NVIDIA mentalray 3.14 standalone for Maya 2016 in the list of programs, the following information about the application is available to you:


  • Star rating (in the left lower corner). This explains the opinion other people have about NVIDIA mentalray 3.14 standalone for Maya 2016, ranging from "Highly recommended" to "Very dangerous".
  • Opinions by other people - Press the Read reviews button.
  • Technical information about the app you are about to remove, by clicking on the Properties button.
7. Press the Uninstall button. A window asking you to confirm will appear. accept the removal by pressing the Uninstall button. Advanced Uninstaller PRO will remove NVIDIA mentalray 3.14 standalone for Maya 2016.
Uninstall NVIDIA mentalray 3.14 standalone for Maya 2016


8. After uninstalling NVIDIA mentalray 3.14 standalone for Maya 2016, Advanced Uninstaller PRO will ask you to run an additional cleanup. Click Next to go ahead with the cleanup. All the items of NVIDIA mentalray 3.14 standalone for Maya 2016 that have been left behind will be detected and you will be able to delete them. By removing NVIDIA mentalray 3.14 standalone for Maya 2016 using Advanced Uninstaller PRO, you can be sure that no Windows registry items, files or directories are left behind on your computer.

Your Windows PC will remain clean, speedy and able to run without errors or problems.



Disclaimer

The text above is not a recommendation to remove NVIDIA mentalray 3.14 standalone for Maya 2016 by NVIDIA Corporation from your computer, nor are we saying that NVIDIA mentalray 3.14 standalone for Maya 2016 by NVIDIA Corporation is not a good application. This page only contains detailed instructions on how to remove NVIDIA mentalray 3.14 standalone for Maya 2016 in case you want to. Here you can find registry and disk entries that our application Advanced Uninstaller PRO discovered and classified as "leftovers" on other users' computers.

2019-03-30 / Written by Daniel Statescu for Advanced Uninstaller PRO

follow @DanielStatescu
Last update on: 2019-03-30 16:24:37.390