Application NVIDIA mentalray 3.14 for Maya 2016



How to uninstall NVIDIA mentalray 3.14 for Maya 2016 from your system

NVIDIA mentalray 3.14 for Maya 2016 is a Windows program. Read below about how to remove it from your computer. It is produced by NVIDIA Corporation. Take a look here for more info on NVIDIA Corporation. The program is frequently found in the C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016 directory. Keep in mind that this path can vary being determined by the user's choice. C:\WINDOWS\SysWOW64\RunDll32.EXE is the full command line if you want to uninstall NVIDIA mentalray 3.14 for Maya 2016. NVIDIA mentalray 3.14 for Maya 2016's primary file takes around 2.26 MB (2368512 bytes) and is called nvidia.exe.

The executable files below are part of NVIDIA mentalray 3.14 for Maya 2016. They take about 57.62 MB (60422848 bytes) on disk.



  • dsm_copy.exe (6.72 MB)
  • fg_copy.exe (4.82 MB)
  • imf_comp.exe (6.72 MB)
  • imf_copy.exe (6.79 MB)
  • imf_diff.exe (6.73 MB)
  • imf_disp.exe (13.88 MB)
  • imf_info.exe (6.73 MB)
  • mkmishader.exe (2.98 MB)
  • nvidia.exe (2.26 MB)
...click to view all...

This info is about NVIDIA mentalray 3.14 for Maya 2016 version 1.11 alone. You can find below info on other releases of NVIDIA mentalray 3.14 for Maya 2016:


Several files, folders and Windows registry entries can not be uninstalled when you remove NVIDIA mentalray 3.14 for Maya 2016 from your computer.

Folders left behind when you uninstall NVIDIA mentalray 3.14 for Maya 2016:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016

Check for and delete the following files from your disk when you uninstall NVIDIA mentalray 3.14 for Maya 2016:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\dsm_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\fg_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\gi_next_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\gpu_ao_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\gpu_hair_dsmap_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\image\IMFmentalrayCT.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\image\IMFmentalrayMAP.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\image\IMFmentalrayST.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_comp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_diff.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_disp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_info.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\libmdl.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\libray.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\mkmishader.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\optix_prime.1.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\geoshader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mi_shader_if.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mi_version.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mi_version_gen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mia_material_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mia_tonemap_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_bsdf.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_framebuffer.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_importance.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_lightlist.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_map.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_mipremap.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_output.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_sds34.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\lib\shader.lib
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\base.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseblinn.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basecheck.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basecolor.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basecooktorr.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basedielec.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseenviron.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basegeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseglossy.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basehair.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseior.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselambert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselens.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselight.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselightmap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basemap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basemux.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseocc.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basephong.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basephotbas.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basepolka.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseraymarch.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basereflect.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baserefract.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseshadow.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetexgen.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetexgeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetexlook.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetrans.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseturb.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetwoside.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basevolume.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseward.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basewardderi.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basewave.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\build.linux-x86-64-gcc4.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\build.macosx-x86-64-clang.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\build.nt-x86-64-vc12.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\build.linux-x86-64-gcc4.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\build.macosx-x86-64-clang.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\build.nt-x86-64-vc12.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\contour.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\contourshade.c
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\mi_contourshade.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\outimgshade.c
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\outpsshade.c
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-contourshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\build.linux-x86-64-gcc4.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\build.macosx-x86-64-clang.sh
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\build.nt-x86-64-vc12.bat
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\dgsshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\dgsshade.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\dgsutil.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\dgsutil.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\dielecshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\dielecshade.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\partishade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\partishade.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-physicsshaders\pathshade.cpp

Registry keys:
  • HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_mentalray-for-2016-nt-x86-64-vc11-3.14
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 for Maya 2016
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016




A way to remove NVIDIA mentalray 3.14 for Maya 2016 from your computer with Advanced Uninstaller PRO

NVIDIA mentalray 3.14 for Maya 2016 is a program offered by NVIDIA Corporation. Frequently, computer users want to remove this program. Sometimes this can be difficult because removing this by hand takes some know-how related to removing Windows applications by hand. One of the best SIMPLE practice to remove NVIDIA mentalray 3.14 for Maya 2016 is to use Advanced Uninstaller PRO. Here is how to do this:

1. If you don't have Advanced Uninstaller PRO on your Windows PC, install it. This is good because Advanced Uninstaller PRO is a very potent uninstaller and all around tool to clean your Windows system.

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2. Run Advanced Uninstaller PRO. It's recommended to take some time to admire the program's interface and number of features available. Advanced Uninstaller PRO is a very useful system utility.

3. Click on the General Tools button
Go to General Tools


4. Press the Uninstall Programs feature
Go to Uninstall Programs


5. All the programs existing on your computer will appear

6. Scroll the list of programs until you find NVIDIA mentalray 3.14 for Maya 2016 or simply activate the Search feature and type in "NVIDIA mentalray 3.14 for Maya 2016". If it exists on your system the NVIDIA mentalray 3.14 for Maya 2016 program will be found automatically. When you click NVIDIA mentalray 3.14 for Maya 2016 in the list of apps, the following information about the program is made available to you:


  • Safety rating (in the lower left corner). This tells you the opinion other users have about NVIDIA mentalray 3.14 for Maya 2016, from "Highly recommended" to "Very dangerous".
  • Opinions by other users - Click on the Read reviews button.
  • Technical information about the program you wish to uninstall, by clicking on the Properties button.
7. Click the Uninstall button. A confirmation page will show up. Confirm the removal by pressing the Uninstall button. Advanced Uninstaller PRO will remove NVIDIA mentalray 3.14 for Maya 2016.
Uninstall NVIDIA mentalray 3.14 for Maya 2016


8. After removing NVIDIA mentalray 3.14 for Maya 2016, Advanced Uninstaller PRO will ask you to run an additional cleanup. Click Next to perform the cleanup. All the items that belong NVIDIA mentalray 3.14 for Maya 2016 which have been left behind will be detected and you will be able to delete them. By removing NVIDIA mentalray 3.14 for Maya 2016 using Advanced Uninstaller PRO, you are assured that no Windows registry items, files or folders are left behind on your disk.

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Disclaimer

The text above is not a piece of advice to remove NVIDIA mentalray 3.14 for Maya 2016 by NVIDIA Corporation from your PC, we are not saying that NVIDIA mentalray 3.14 for Maya 2016 by NVIDIA Corporation is not a good application. This text only contains detailed info on how to remove NVIDIA mentalray 3.14 for Maya 2016 supposing you want to. The information above contains registry and disk entries that other software left behind and Advanced Uninstaller PRO discovered and classified as "leftovers" on other users' computers.

2018-02-10 / Written by Daniel Statescu for Advanced Uninstaller PRO

follow @DanielStatescu
Last update on: 2018-02-10 04:43:27.143