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Application NVIDIA mentalray 3.14 for Maya 2016





A way to uninstall NVIDIA mentalray 3.14 for Maya 2016 from your PC

This info is about NVIDIA mentalray 3.14 for Maya 2016 for Windows. Here you can find details on how to remove it from your PC. The Windows release was created by NVIDIA Corporation. Take a look here where you can get more info on NVIDIA Corporation. Usually the NVIDIA mentalray 3.14 for Maya 2016 program is to be found in the C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016 directory, depending on the user's option during install. C:\Windows\SysWOW64\RunDll32.EXE is the full command line if you want to uninstall NVIDIA mentalray 3.14 for Maya 2016. nvidia.exe is the programs's main file and it takes close to 2.26 MB (2368512 bytes) on disk.

The executable files below are part of NVIDIA mentalray 3.14 for Maya 2016. They occupy about 125.61 MB (131711736 bytes) on disk.

  • dsm_copy.exe (6.73 MB)
  • fg_copy.exe (4.83 MB)
  • imf_comp.exe (6.72 MB)
  • imf_copy.exe (6.80 MB)
  • imf_diff.exe (6.73 MB)
  • imf_disp.exe (13.89 MB)
  • imf_info.exe (6.73 MB)
  • mkmishader.exe (2.99 MB)
  • lmadmin-x64_n6-11_14_0_1.exe (67.93 MB)
  • nvidia.exe (2.26 MB)
...click to view all...

The current web page applies to NVIDIA mentalray 3.14 for Maya 2016 version 1.23.14.5.1 alone. For other NVIDIA mentalray 3.14 for Maya 2016 versions please click below:


Many files, folders and Windows registry entries can not be deleted when you are trying to remove NVIDIA mentalray 3.14 for Maya 2016 from your computer.

Directories left on disk:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016

The files below are left behind on your disk when you remove NVIDIA mentalray 3.14 for Maya 2016:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\dsm_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\fg_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\gi_next_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\gpu_ao_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\gpu_hair_dsmap_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\image\IMFmentalrayCT.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\image\IMFmentalrayMAP.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\image\IMFmentalrayST.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_comp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_diff.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_disp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\imf_info.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\libmdl.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\libray.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\mkmishader.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\bin\optix_prime.1.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskColor.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskColorOperationShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskColorTransform.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskComponent.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskConstants.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskDoxygen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskExport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskFrameBufferState.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskMayaState.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskMIDataPtr.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskMIWrapper.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskNoise.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskPassShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskRamp.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskRenderPassTypes.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskRenderPassUtilities.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskScatter.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskShaderSDKNamespaceBegin.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskShaderSDKNamespaceEnd.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskTraversal.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskUtilities.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\adskVector.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\geoshader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mayaapi.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mi_shader_if.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mi_version.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mi_version_gen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mia_material_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\mia_tonemap_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_bsdf.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_framebuffer.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_importance.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_lightlist.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_map.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_mipremap.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_output.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\include\shader_sds34.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\lib\shader.lib
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcimport.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\abcshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\curveconvert.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-alembicshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\base.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseblinn.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basecheck.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basecolor.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basecooktorr.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basedielec.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseenviron.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basegeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseglossy.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basehair.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseior.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselambert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselens.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselight.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baselightmap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basemap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basemux.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseocc.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basephong.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basephotbas.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basepolka.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseraymarch.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basereflect.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baserefract.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseshadow.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetexgen.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetexgeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetexlook.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetrans.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseturb.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basetwoside.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basevolume.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\baseward.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basewardderi.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\basewave.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\devkit\shaders\public-baseshaders\build.linux-x86-64-gcc4.sh

Use regedit.exe to manually remove from the Windows Registry the keys below:
  • HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_mentalray-for-2016-nt-x86-64-vc11-3.14
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 for Maya 2016
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 standalone for Maya 2016


How to uninstall NVIDIA mentalray 3.14 for Maya 2016 using Advanced Uninstaller PRO

NVIDIA mentalray 3.14 for Maya 2016 is an application by NVIDIA Corporation. Frequently, people want to remove this application. Sometimes this can be easier said than done because doing this by hand requires some know-how related to Windows internal functioning. One of the best SIMPLE solution to remove NVIDIA mentalray 3.14 for Maya 2016 is to use Advanced Uninstaller PRO. Take the following steps on how to do this:





1. If you don't have Advanced Uninstaller PRO already installed on your Windows system, install it. This is good because Advanced Uninstaller PRO is an efficient uninstaller and general tool to take care of your Windows system.

DOWNLOAD NOW

  • navigate to Download Link
  • download the setup by pressing the green DOWNLOAD NOW button
  • install Advanced Uninstaller PRO
2. Start Advanced Uninstaller PRO. It's recommended to take some time to admire the program's interface and wealth of features available. Advanced Uninstaller PRO is a powerful Windows optimizer.

3. Click on the General Tools category
Go to General Tools


4. Press the Uninstall Programs feature
Go to Uninstall Programs


5. A list of the programs installed on your PC will be shown to you

6. Navigate the list of programs until you locate NVIDIA mentalray 3.14 for Maya 2016 or simply click the Search field and type in "NVIDIA mentalray 3.14 for Maya 2016". If it exists on your system the NVIDIA mentalray 3.14 for Maya 2016 application will be found very quickly. Notice that when you click NVIDIA mentalray 3.14 for Maya 2016 in the list of programs, the following data about the application is available to you:


  • Star rating (in the lower left corner). This explains the opinion other users have about NVIDIA mentalray 3.14 for Maya 2016, ranging from "Highly recommended" to "Very dangerous".
  • Reviews by other users - Click on the Read reviews button.
  • Details about the program you are about to uninstall, by pressing the Properties button.
7. Press the Uninstall button. A confirmation window will show up. Confirm the uninstall by pressing Uninstall. Advanced Uninstaller PRO will remove NVIDIA mentalray 3.14 for Maya 2016.
Uninstall NVIDIA mentalray 3.14 for Maya 2016


8. After uninstalling NVIDIA mentalray 3.14 for Maya 2016, Advanced Uninstaller PRO will ask you to run an additional cleanup. Click Next to start the cleanup. All the items of NVIDIA mentalray 3.14 for Maya 2016 that have been left behind will be detected and you will be asked if you want to delete them. By removing NVIDIA mentalray 3.14 for Maya 2016 with Advanced Uninstaller PRO, you can be sure that no registry entries, files or directories are left behind on your PC.

Your PC will remain clean, speedy and able to run without errors or problems.



Disclaimer

This page is not a piece of advice to remove NVIDIA mentalray 3.14 for Maya 2016 by NVIDIA Corporation from your computer, nor are we saying that NVIDIA mentalray 3.14 for Maya 2016 by NVIDIA Corporation is not a good application. This page simply contains detailed instructions on how to remove NVIDIA mentalray 3.14 for Maya 2016 in case you decide this is what you want to do. Here you can find registry and disk entries that other software left behind and Advanced Uninstaller PRO discovered and classified as "leftovers" on other users' PCs.

2018-08-15 / Written by Andreea Kartman for Advanced Uninstaller PRO

follow @DeeaKartman
Last update on: 2018-08-14 21:49:22.780