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Application NVIDIA mentalray 3.14 for Maya 2017





How to uninstall NVIDIA mentalray 3.14 for Maya 2017 from your PC

NVIDIA mentalray 3.14 for Maya 2017 is a Windows application. Read below about how to uninstall it from your PC. The Windows release was created by NVIDIA Corporation. Go over here for more details on NVIDIA Corporation. Usually the NVIDIA mentalray 3.14 for Maya 2017 program is placed in the C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017 folder, depending on the user's option during install. NVIDIA mentalray 3.14 for Maya 2017's entire uninstall command line is C:\Windows\SysWOW64\RunDll32.EXE. The program's main executable file occupies 2.26 MB (2368512 bytes) on disk and is called nvidia.exe.

NVIDIA mentalray 3.14 for Maya 2017 contains of the executables below. They occupy 125.61 MB (131711736 bytes) on disk.




  • dsm_copy.exe (6.73 MB)
  • fg_copy.exe (4.83 MB)
  • imf_comp.exe (6.72 MB)
  • imf_copy.exe (6.80 MB)
  • imf_diff.exe (6.73 MB)
  • imf_disp.exe (13.89 MB)
  • imf_info.exe (6.73 MB)
  • mkmishader.exe (2.99 MB)
  • lmadmin-x64_n6-11_14_0_1.exe (67.93 MB)
  • nvidia.exe (2.26 MB)
...click to view all...

This web page is about NVIDIA mentalray 3.14 for Maya 2017 version 1.23.14.5.1 alone. You can find below info on other versions of NVIDIA mentalray 3.14 for Maya 2017:

...click to view all...
Quite a few files, folders and registry data can be left behind when you remove NVIDIA mentalray 3.14 for Maya 2017 from your computer.

Folders left behind when you uninstall NVIDIA mentalray 3.14 for Maya 2017:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017

The files below remain on your disk by NVIDIA mentalray 3.14 for Maya 2017's application uninstaller when you removed it:
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\dsm_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\fg_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\gi_next_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\gpu_ao_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\gpu_hair_dsmap_plugin.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\image\IMFmentalrayCT.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\image\IMFmentalrayMAP.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\image\IMFmentalrayST.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\imf_comp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\imf_copy.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\imf_diff.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\imf_disp.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\imf_info.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\libmdl.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\libray.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\mkmishader.exe
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\bin\optix_prime.1.dll
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskColor.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskColorOperationShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskColorTransform.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskComponent.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskConstants.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskDoxygen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskExport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskFrameBufferState.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskMayaState.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskMIDataPtr.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskMIWrapper.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskNoise.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskPassShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskRamp.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskRenderPassTypes.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskRenderPassUtilities.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskScatter.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskShader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskShaderSDKNamespaceBegin.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskShaderSDKNamespaceEnd.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskTraversal.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskUtilities.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\adskVector.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\geoshader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\mayaapi.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\mi_shader_if.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\mi_version.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\mi_version_gen.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\mia_material_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\mia_tonemap_api.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_bsdf.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_framebuffer.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_importance.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_lightlist.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_map.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_mipremap.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_output.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\include\shader_sds34.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\lib\shader.lib
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-alembicshaders\abcimport.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-alembicshaders\abcimport.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-alembicshaders\abcimport.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-alembicshaders\abcshade.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-alembicshaders\curveconvert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-alembicshaders\curveconvert.h
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-alembicshaders\README
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\base.mi
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseblinn.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basecheck.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basecolor.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basecooktorr.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basedielec.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseenviron.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basegeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseglossy.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basehair.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseior.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baselambert.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baselens.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baselight.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baselightmap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basemap.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basemux.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseocc.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basephong.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basephotbas.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basepolka.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseraymarch.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basereflect.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baserefract.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseshadow.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basetexgen.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basetexgeo.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basetexlook.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basetrans.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseturb.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basetwoside.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basevolume.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\baseward.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basewardderi.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\basewave.cpp
  • C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2017\devkit\shaders\public-baseshaders\build.linux-x86-64-gcc4.sh

Registry that is not removed:
  • HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\{B2FE1952-0186-46C3-BAEC-A80AA35AC5B8}_mentalray-for-2017-nt-x86-64-vc11-3.14
  • HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\mentalray 3.14 for Maya 2017


A way to uninstall NVIDIA mentalray 3.14 for Maya 2017 with Advanced Uninstaller PRO

NVIDIA mentalray 3.14 for Maya 2017 is a program offered by NVIDIA Corporation. Sometimes, people decide to remove this program. Sometimes this is efortful because removing this by hand takes some knowledge related to removing Windows programs manually. One of the best QUICK way to remove NVIDIA mentalray 3.14 for Maya 2017 is to use Advanced Uninstaller PRO. Take the following steps on how to do this:





1. If you don't have Advanced Uninstaller PRO on your Windows PC, install it. This is good because Advanced Uninstaller PRO is one of the best uninstaller and all around tool to maximize the performance of your Windows PC.

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  • go to Download Link
  • download the program by clicking on the DOWNLOAD button
  • install Advanced Uninstaller PRO
2. Start Advanced Uninstaller PRO. It's recommended to take your time to get familiar with Advanced Uninstaller PRO's design and wealth of tools available. Advanced Uninstaller PRO is a very useful system utility.

3. Click on the General Tools category
Go to General Tools


4. Press the Uninstall Programs feature
Go to Uninstall Programs


5. A list of the applications existing on the computer will appear

6. Scroll the list of applications until you locate NVIDIA mentalray 3.14 for Maya 2017 or simply click the Search field and type in "NVIDIA mentalray 3.14 for Maya 2017". The NVIDIA mentalray 3.14 for Maya 2017 program will be found automatically. Notice that when you click NVIDIA mentalray 3.14 for Maya 2017 in the list of programs, some information about the application is shown to you:


  • Safety rating (in the lower left corner). This explains the opinion other people have about NVIDIA mentalray 3.14 for Maya 2017, ranging from "Highly recommended" to "Very dangerous".
  • Opinions by other people - Click on the Read reviews button.
  • Technical information about the program you are about to uninstall, by clicking on the Properties button.
7. Click the Uninstall button. A window asking you to confirm will show up. Confirm the uninstall by pressing the Uninstall button. Advanced Uninstaller PRO will then uninstall NVIDIA mentalray 3.14 for Maya 2017.
Uninstall NVIDIA mentalray 3.14 for Maya 2017


8. After removing NVIDIA mentalray 3.14 for Maya 2017, Advanced Uninstaller PRO will offer to run a cleanup. Click Next to proceed with the cleanup. All the items that belong NVIDIA mentalray 3.14 for Maya 2017 that have been left behind will be found and you will be able to delete them. By removing NVIDIA mentalray 3.14 for Maya 2017 using Advanced Uninstaller PRO, you are assured that no Windows registry entries, files or folders are left behind on your system.

Your Windows PC will remain clean, speedy and able to take on new tasks.



Disclaimer

The text above is not a piece of advice to remove NVIDIA mentalray 3.14 for Maya 2017 by NVIDIA Corporation from your computer, nor are we saying that NVIDIA mentalray 3.14 for Maya 2017 by NVIDIA Corporation is not a good application for your PC. This page simply contains detailed instructions on how to remove NVIDIA mentalray 3.14 for Maya 2017 in case you want to. The information above contains registry and disk entries that other software left behind and Advanced Uninstaller PRO discovered and classified as "leftovers" on other users' PCs.

2017-10-03 / Written by Andreea Kartman for Advanced Uninstaller PRO

follow @DeeaKartman
Last update on: 2017-10-03 19:59:05.003